![]() This guide covers every weapon source in Destiny 2 and most of the sources below are self-explanatory, but in doubt, you can always leave a comment below or ask away on our Discord server. Overall, these are our Top 10 favorite Autos for PVE and PVP. The Seventh Seraph Carbine is the AK-47 of Destiny 2. This Auto rifle has average stats and decent perks along with a scope that highlights enemy players. Most notably it can roll with Rangefinder, to significantly increase its effective range. It can also roll with one consistency perk, Slideshot, which can be quite nice, but not quite on the same level as something like Dynamic Sway Reduction or Tap the Trigger for improving an Auto Rifle’s performance. Overall, the Seventh Seraph Carbine is exactly what you’d think it is: A mediocre 450 RPM auto rifle. Perk 2: Vorpal Weapon (also good: Rampage).Though it is worth making it an honorable mention since it’s the only auto rifle able to produce Warmind cells in PvE. How to get it: Seventh Seraph Carbine can be randomly acquired as end-of-match activities or via Legendary and Prime engrams. Hard Light’s ability to change elements can be incredibly useful in PvE, but in PvP… It’s borderline useless. At most, you’ll be able to activate your enemy’s Riskrunner if you choose the arc mode. The second part of Hard Light’s intrinsic perk, however, can be decisive. ![]() If you recall, the main problem which plagues all auto rifles is their poor performance in peek shot-duels. Fortunately, though, Hard Light’s exotic perk grants its bullets a slight increase to damage after they ricochet. This means that you can keep tagging your opponent for quite a bit of damage, even if they’re behind cover. This, combined with Hard Light’s absolutely massive 100 stability and reduced damage falloff make it a menacing auto rifle in the Crucible. ![]() While it might lack the lethality of Gnawing Hunger, it’s a consistent and flexible auto rifle that can make your opponent’s day much worse.Įxotic Perk: “Rounds fired from this weapon have reduced damage falloff, over-penetrate targets, and ricochet off hard surfaces dealing extra damage. How to get it: Hard Light can be acquired via Exotic engrams and Xûr. The Summoner is a Trials Of Osiris weapon, which, unfortunately, is unobtainable as of now, so you’ll have to find one in your vault if you want to use it. The Summoner has excellent base stats, great perks, and a beautiful aesthetic. It occupies the best AR archetype and has access to Rangefinder for a substantial range increase. In the final column, wonderful consistency perks, are available, such as Dynamic Sway Reduction. While the summoner isn’t as lethal as the gnawing hunger, it is very consistent and highly effective even at extended ranges. ![]() The Summoner is a sleek, consistent and satisfying auto rifle. It’s fantastic for winning 1v1 duels, but unfortunately lacking the lethality of kill clip for 1vX situations. How to get it: The Summoner can be acquired via Trials of Osiris engrams and rank ups. In its base form, Monte Carlo is a decent auto rifle with a clean aesthetic and nice stats overall. It’s slightly unfortunate that its recoil direction stat of 80 tends to go to the right, but once you get used to it, it becomes quite manageable. ![]() Monte Carlo’s exotic perk grants you melee energy for landing hits using the weapon. And kills with monte carlo have a chance to completely recharge your melee energy.Īdditionally, Monte Carlo also comes with an exotic version of Swashbuckler, which is a nice touch and pairs really well with melee-focused playstyles. ![]()
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